We're at it again. . .

*sounds of computers and other machinery starting up in the background*

Well. . . it's been. . . a little while.  Almost a year, in fact, since we've made a blog post.  (Although, to be fair, I think we have done some dev work in between that blog post and now, so we haven't been totally slacking; just kind of totally slacking).  But here we are (again).  I'm sure there are more than a few previous blog posts about how we are going to really start trying to blog more and how we are getting back into the swing of things and all of that, so I'm not going to repeat myself.  This post is mainly to say that, for the near future, Austin and I are back and hard at work on some new and exciting stuff.

Old News Updates

For anybody who used to follow the blog and might want a little bit of an update on some things we had previously talked about (mainly block'd! and Collar Fall (or Spectrum))  the next section is for you.  If you're knew to the blog or don't really care about any of that stuff and just want to know more about our new and upcoming ventures, feel free to skip ahead to the "New and Exciting Stuff" section further down this post.

If you're wondering what happened to all the stuff we were talking about a year ago (like the block'd! version 1.1 update and the game we were working on Spectrum (formerly known as Color Fall!)) the short answer is none of that stuff is going to happen.  Or, rather, none of that stuff is going to happen in the near future.  As far as block'd! goes, we have 30 new levels and a new color scheme that are all almost ready to go.  The only thing left to do is make sure all the new levels are beatable.  But as for some of the other features we were hopping on adding to it. . . I wouldn't hold my breath.  If we find that we have a little bit of down time in between projects or we need to take a break, we might push out a quick little update with the new colors and levels, but probably nothing more than that.

Spectrum (or Color Fall!) was actually, kind of, almost ready to go but then. . . something happened. . . I think it was cleaning up the UI. . . and we just kind of let it die.  Also, we noticed that someone had beat us to the punch on the general idea and game play of Spectrum so we lost a lot of moment there as well.  So, similarly to block'd!, if we find some down time or want to take a break, we might end up releasing Spectrum, or we might not, who knows.

I think that's all for old news so no onto the fun and exciting stuff!!!

New and Exciting Stuff!


Yes, we are working on a new game!  And I don't know about Austin, but I'm pretty excited about it.  It's taking us in a new direction that I think will really help us grow and reach more people.  I don't really want to talk too much about the game here (because there's a lot to talk about) but our working name for the game right now is Zen Balance.  We've been working on the game for a little less than a month now and over the course of only four or five meetings I think we've made a lot of progress.  I'll be making another blog post soon to talk more about the specifics of the game so make sure to check back for that.

Other than that I'm not really sure what else to talk about as far as new stuff goes.  We've updated the website a little bit.  It's fairly similar to the look of our previous website but we decided that our new game called for a new website so here it is.  If you have any input about our website feel free to let us know.  Also, Austin and I are now living in the same area (for the first time since we founded Symbiotic Studios, I think) so we'll be able to meet more often, which will hopefully improve our output (in both blog posts and games).

I think that's all I really want to talk about in this post.  Make sure to check back for our post about Zen Balance.  We're really excited about it and we think you guys will be too.

As always, thanks for reading.